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Kipin Kapin Kurre (2007)

Min. Age: 5
Number of Players: 2 - 4
Publisher: Tactic
Designers: Anja Wrede
Artists: Unknown
Mechanics: Pick-up and Deliver, Roll / Spin and Move
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Each player has a squirrel with a wheelbarrow, trying to get to the island and pick up nuts that match his cards. By rolling a die, players move their squirrels and also the bridges leading to the island. When a squirrel reaches the island, it gets to pick up nuts from the tree. After picking up a maximum of two nuts the squirrel has to run back home to store the nuts. First player to collect five nuts that match his cards wins.
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ag.gameitem.lastUpdated: 2025-05-14 09:08:23.87